![]() In this instance, Persona 4 may be the victim of its own story structure, since it ends on a fixed day. It probably wouldn't work quite as well in SRW Z given the magnitude of the split, but as the Tactics Ogre remake has shown, it is actually possible to experience multiple route splits without having to invest more than a hundred hours into one game.Īs for more traditional RPGs, like Persona, Final Fantasy or the Tales series, I've always found that the best approach is to tuck away additional content toward the end and let players discover it at their own pace. The remake makes it possible to revisit any of the original paths once the story is complete an essential addition given how complex Tactics Ogre's story can be. The best example I can think of is Tactics Ogre: Let Us Cling Together, which features a large number of branching story paths. But I do think there's a more eloquent way to go about presenting the content than forcing a complete restart. I'm not exactly calling for the abolition of branching paths I like having to make tough choices. That's a bit of an extreme example, of course. I decided to read a story summary online instead. I really enjoyed SRW Z, and I even started a second run, but in the end, it was too much of a time commitment. All told, the actual campaign takes around 50 hours to complete. And that's to say nothing of the hidden route that is almost impossible to access without the help of a guide. The other character will occasionally pop in as well, but by and large, their story is locked away until the next playthrough. Right from the start, you are asked to choose between one of two characters, at which point the narrative unfolds from their particular point of view. Super Robot Taisen Z, for example, is essentially two stories in one. ![]() And there are better alternatives than, say, forcing someone to keep multiple save files just so they can see every possible branching point without starting over. My gut reaction is to say, "No, it's not necessarily a good idea." Not that I don't like extra content, or even replaying a really good RPG. It makes me wonder: Is it a good idea to load up an RPG with a lot of content that can't easily be accessed in one playthrough? Especially when that RPG is more than 50 hours long? So I'm packing away Persona 4 Golden for a while, even though there's plenty more to see and do. Of course, that would have required another 70 to 80 hours of my life and sadly, I just didn't have that kind of time to spare. I felt like I could make a serious go at getting 100 percent, maybe even fuse a Persona like Thanatos. Saying goodbye to Persona 4's delightful cast after 60 hours was bittersweet to be sure, but I was also thinking about the social links I hadn't been able to complete. As soon as I finished Persona 4 Golden I thought hard about starting a new game. ![]()
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