![]() So fixing the IVA isn't really possible, unless anyone wants a) the Lander upscaled or the entire Endurance upscaled which would lose the integration with stock sizes and necessitate redoing all the IVAs.I should have asked you for your MM ConfigCache as well. I think the filmmakers must have taken some liberties with the scaling between the Lander interior set and the exterior model relative to the Ranger & Endurance. As far as I know it is impossible to rescale kerbals in IVA. Their heads clip through the ceiling by a fair bit. The Kerbals are ridiculously large and there just isn't enough room inside. I have taken a look at the rescaled IVA and, well, it isn't good news. I think I will reduce the seat number anyway since it seems unrealistic. So the inventory goes to that seat and the Kerbal goes to another. The inventory must be saved to a specific seat, and when the Kerbal enters it just gets placed in the first one available. The KIS thing is a bug with KIS itself I'm pretty sure.ĮDIT: I think I know what's causing it: the number of seats. ![]() I will take a look at adding thrust vectoring. I'm running KSP 1.0.2, Endurance mod, KIS and some other graphical improvement mods, all latest versions. I'm trying to build a Munar base now, but it isn't exactly helping my progress that every time one of my kerbals enter the habitat module, he/she loses all items stored in the inventory. VTOL engines can be used to counter out the torque, but needless to say, its jarringly inefficient.Īlso, I hope the inflatable habitat module's inventory bug gets fixed soon. It is almost impossible for the lander to lift a cargo heavier than cardboard boxes to space in the current state, given that the main engines have no gimbal at all. Would it be viable to add some sort of thrust vectoring to the lander main engines? Nozzles don't even need to move. I've managed to bodge some sort of weird scale by scaling it down to 0.658 but as to whether anything will now fit properly. I have no idea why but it seems to be some issue caused by scaling off empty game objects and parenting things to each other and it's all exceedingly confusing. So it might be doable without the kerbals looking tiny, and if necessary I can shrink the seats a little and move the controls further away.ĮDIT AGAIN: Further digging reveals that the Lander IVA scale in Unity is completely bodged. I checked my Unity files and found that I actually had to then scale DOWN the Lander to 0.8 of 1.5, giving a scale of 120% the original rather than 150%. In fact what has happened is that I scaled up the model in Blender to 1.5 and exported, which reset the size in. I've been working under the assumption that my Lander is scaled to 1.5 x the original size in blender, since people suggested I make it larger. ![]() I'll take a look into it but too busy at the moment to promise anything.ĮDIT: Having said that I've realised my maths is wrong. Plus the Lander is a significantly different scale - if it were off by 10% ish it might work. Possibly I will consider trying it in the future but it isn't a priority. Kerbal scales remain constant so if I resize it they no longer fit the seats, plus the IVA props are defined in a config file so they would all be off scale and out of place. ![]()
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